How do you test your mods?


Saturday, March 18, 2006 - 22:06

Ok, a very stupid question here, but how do you test your mods?

You see, I'm new to DS2 modding (but I'm getting the hang of it Smiling)and I've managed to make a couple of my own mods; 'UnlimitedSummons' and 'InfinitePotions'.

To test these mods, I'm using Tankcreator to package them into a .ds2mod file, I then put them into my mods folder and run DS2MOD.EXE to test them out.

I'm finding this an incredibly tedious process though, because I have to play through the entire tutorial level over and over, every time I want to test one of my mods. Especially with the summon mods, because I have to get to the dryad village before I can even buy a summon spell to test them.

I know that there must be a better way to do this. Even if there was just some way to completely skip the tutorial level and just begin the game in the dryad village would work.

I've tried pressing the ~ key to bring up the command prompt, but no matter what I type, whenever I press the ENTER key all that happens is that it creates a new line.

Any advice here would be most welcome.

Cheers

Submitted by Wyvante on Sun, 2006-03-19 03:31.
Wyvante's picture

I think sharkull's test map would be handy to you
My test world

I use .ds2res or bits and run ds2mod windowed for testing.
-----------------------------------
Moderator at Siegetheday , Herena Forge , and a ds modder since ds1 came out.


Submitted by firebat on Sun, 2006-03-19 05:55.

If you add loadanysave=true to your shortcut you don't have to make a new character everytime you change something...

Eample of how your shortcut could look:
 target= "c:\dungeon siege II\dungeon siege2.exe" loadanysave=true

the loadanysave=true part should be outside the " "

Submitted by Wyvante on Sun, 2006-03-19 07:10.
Wyvante's picture

breakonerror=true skrit_debugging=true skrit_retry=true

for debugging

-----------------------------------
Moderator at Siegetheday , Herena Forge , and a ds modder since ds1 came out.


Submitted by Tiptoe on Sun, 2006-03-19 20:27.

Thanks very much for the replies guys, I'll definitely try your suggestions. This is going to make things much easier.

Thanks

Submitted by markdb92 on Sat, 2006-04-01 11:30.

thx guys I just wanted to get a set item from the shop with set item shop mod then take mod out and this option will help me a lot

the loadanysave=true does not work dude I tried it many times

Submitted by sharkull on Sat, 2006-04-01 12:43.
sharkull's picture

That's because it only works with DS2Mod:
"C:\Program Files\Dungeon Siege II Tool Kit\DungeonSiege2Mod.exe" loadanysave

http://garage.gaspowered.com/?q=node/2241


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