Overheating * weapons/lasers/plasma


Sunday, July 17, 2005 - 16:12

How about the possibility, that some high energy weapons, like heavy lasers, plasma cannons, or other heat producing weaponaary, could fire a lot for a short time, but causing it too overheat.

this is just a real life phenomen, that could stand for the long time of refiring of for example the annihilator gun.

Also could this overheating be possible with the possible anti-nuke laser defense system. Which first of all uses a constant huge ammount of energy (-1000 per sec), but can also get overheated, when multiple warheads/nukes/emp missles close in. Maybe the option to build extra cooling systems on this defense building, or some otherway...

Just some thoughts about the possibilities of overheating. Those high energy consuming lasers and plasma weapons must produce high quantities of heat.

In addition this could be nice with the possible upgrade system. You could enhance the cooling methods, and there giving it a faster reload time. But the upgrade system is still in debate...

Submitted by Shinova on Sun, 2005-07-17 17:33.
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Errr, personally, no. I don't like the idea of forcing the player to think about his weapons overheating whilst in the middle of strategic planning or during skirmishes. It's good enough how it is now where some weapons take energy to fire.


Submitted by IceXuick on Sun, 2005-07-17 17:47.
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yeah, you're probably right. it's not like your unit won't fire for the next 5 mins, but the idea that some units/buildings can't fire constantly, but do need a cool down. (it's more like an added graphical thing, to compensate the reload times of energy weapons, than a restriction on your units!)

- Total Annihilation 2 Vault - http://www.icexuick.dagdief.nl/ta2/ -


Submitted by BlitzSieg on Sun, 2005-07-17 21:11.
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yeah i agree. i think it could get kinda annoying

-I have spoken.


Submitted by wandering idiot on Sun, 2005-07-17 23:59.

This is just an idea I could see how a lot of people might hate it but I'll just throw it at ya
What if like every now and then (maybe like an average of 40 mins. apart) some one might get a message in bright yellow text along with audio affect (like the sound when your commander is under attack) *YOU ARE EXPEREINCING A MELT DOWN SHUT OFF YOUR FUNSION REACTOR IMMEADITLY* and if you didn't you would have a nuclear explosion (it would just be a realistic affect to owning a fusion plant). I don't know I just want to experience a melt down maybe it might give you 7 seconds to react. Well it's just an idea.
-- the infamous wandering idiot Cool

Submitted by benedict on Mon, 2005-07-18 00:29.

It's highly unlikely that nuclear reactors would meltdown in SCOM. Current ones can due to the fact that they are designed for compactness (so they can fit on subs)

http://www.nei.org/index.asp?catnum=3&catid=186

Submitted by FireCrack on Mon, 2005-07-18 00:55.

Also, fusion reactors would just "fizzle" mabye creat an explosion, but definitley would not go all oput nuclear explosion.

well, mabye, we dont know exactly how scom fusion works

Submitted by Shinova on Mon, 2005-07-18 10:49.
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"What if like every now and then (maybe like an average of 40 mins. apart) some one might get a message in bright yellow text along with audio affect (like the sound when your commander is under attack) *YOU ARE EXPEREINCING A MELT DOWN SHUT OFF YOUR FUNSION REACTOR IMMEADITLY* and if you didn't you would have a nuclear explosion (it would just be a realistic affect to owning a fusion plant)."

I would go ballistic and lose all faith in GPG if that happened. :/

Yes, I'm exaggerating, but it's pretty close.


Submitted by wandering idiot on Tue, 2005-07-19 00:19.

Ya, it was just an idea and I was sort of tired when I wrote it and now that I think about it, I wouldn't want it in SupCom either.
-- the infamous wandering idiot Cool

Submitted by FireCrack on Sun, 2005-07-17 23:39.

Well, depends on how it's implemented i guess, it's one thing to have a weapon that can fire realy fast aor a few seconds, it's a totaly different thing to have a weapon that after a few minutes of constant use needs a bit of "regeneration time"

Submitted by Bluestrike on Mon, 2005-07-18 12:51.
Bluestrike's picture

You can see the fire rate of a weapon as a cooldown time.
In TA the more powerfull lasers also shot slower.

Anyway, if there is a cooldown time, you should be able to have a
rapid fire modus as well what causes overheating Smiling

------------------------------------------------------------
www.bluestrike.be


Submitted by Proud like a god on Tue, 2005-07-19 11:30.
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Just a few points from my experiences with TA:

Firstly if you had a large enought mass of (laser) defences then their continual firing was a major increase in energy usage which could lead to your resources running out and then they'd be unable to fire and you economy was stalled, or you'd have to manage your defences or other energy draining activities to maintain some defence.

Secondly, I believe it was MADTA that devised a unit (a higher tech turret, the Imperator?) which could not be force-fired, but increased in rate of fire the more it fired, so at first it was rather slow to repel attackers, but if they was slow or large in number then it would get up to speed and start chewing through them, and be ready for a second wave if it wasnt too far behind.

Having a few higher tech level units with non-constant rates of fire or even burst/volley sizes certainly makes those epic clashes more interesting and fun. Smiling


Submitted by BlackStar on Thu, 2005-08-11 13:47.

As others have mentioned, TA did the same thing with resources. If you had too many Berthas firing, your energy went to zero in a hurry. So from that point of view, overheating makes sense. I do wonder though, if using resources such as energy, like TA did, is sufficient to get the same game play effect. In some sense what you are suggesting is a weapon that has it's own private energy capacitor that had to charge to full before it can cut loose.

That's a little different from a weapon that has a slow firing rate because the slow firing weapon is guaranteed to shoot eventually. One that has a private energy capacitor still needs energy from your system and so would be shut down by a concerted attack on the fusion reactors. It's also different from the Berthas in TA because Berthas would stop firing if your energy went to zero. These guns, on the other hand, would charge their capacitors whenever they could get energy and be ready to cut loose when they eventually got filled.

Overall, I like it.

PS: And if GPG is reading, please sign me up for the beta! I live close to the Kirkland office, so I'd love to come and pick it up in person Smiling

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