Unit Individual Movements


Friday, October 20, 2006 - 20:44

I dont know if this has been thought of before but...

I was watching the trailer for SupCom just for fun and I noticed something about Unit movements.

During the part where the UEF Mech units were all lined up in 1 giant group, all concentrating fire on the Spider Bot. They eventually destroyed the Spider Bot, yet one thing that made me wonder was, What if the Spider Bot lived long enough to bring that Laser on that pack of mechs and just tear through them.

If that happened then the UEF woul be feked.

A simple solution would be MOVEMENT!
Small units should be able to move around and strife and fire at their target, rinse and repeat since they would be no match against a giant Spider Bot. Of course this would imbalance the game cause the Spider Bot only has 1 field of attack and its slow, a single mech would be able to out maneuver it and kill it given time... I have thought of that, but its just that id like to see my guys move a little, just a little, and not have them stand in line just to be toppled over like Dominos.

What do you guys/girls think?

Submitted by Ultimate_N00b on Sat, 2006-10-21 00:37.

It can't tear through the pack of mechs that easily.
It takes about a second for it to destroy one and another second to target another so that's about 1 mech per 2 seconds.

Submitted by Danm0207 on Sat, 2006-10-21 08:15.

this has been mentioned before, we're all hoping they change the AI. right now even fast craft such as gunboats and scout-tanks seem to stop and hold still when the battle begins

IT looks really crappy when you fleet just pulls a dead stop in the water and then takes a beating from the enemy

We should be able to choose what level of movement we want, for example, maybe battleships should stop dead on their default movement choice, but small gunboats should keep moving as their default choice. This should be able to be change and altered as we wish

Submitted by Jon_902 on Sat, 2006-10-28 17:21.

Good Ideas.

I have two other ideas.

I also think there should be an Attack and Destroy movement option, where the units will stop(or stay close)to enemies/structures until they are destroy before moving on.

Also, the patrol movement option should make units go back and forth killings enemies within the patrol range. Once the enemy units/structures are dead the units patrol should continue not stop once the enemy units are dead.

I’m not sure if these are already in the game or not.

Thanks GPG

Submitted by Tricker on Mon, 2006-10-30 12:02.
Jon_902 wrote:
Good Ideas.

Also, the patrol movement option should make units go back and forth killings enemies within the patrol range. Once the enemy units/structures are dead the units patrol should continue not stop once the enemy units are dead.

I’m not sure if these are already in the game or not.

This one is in. First ideas good too, as in TA(not sure about supcom) units would ignore buildings they moved past completly

Submitted by J-Ping on Wed, 2006-11-01 20:08.
J-Ping's picture

I hated it in TA when my units just flat out ignored enemy metal extractors, there needs to be priorities - units first, buildings last (it might already be in but i'm not sure)

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"When you play a Windows instalation CD backwards you hear demonic laughing, but that's nothing. When you play it forwards... it installs Windows.


Submitted by Arcalane on Sun, 2006-11-05 05:09.
Arcalane's picture

Open chat bar/console in TA, type "-shootall". (Without quotes)

Your units will now shoot anything and everything hostile, instead of just ignoring "low threat" targets like MExs.


Submitted by Chaos Marine on Mon, 2006-10-30 12:38.
Chaos Marine's picture

The reason that happened wasn't a bug or a glitch but something that they wanted to happen. For dramatic effect. You can clearly see the beam sweaping left and right before it's blown up while remaining just out of range. Had the Monkeylord not been stopped, it would have most likely survived and not needed the following pair of Monkeylord to assist it. 

 

Cybran beams weapons for the win!


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